ARTware: Systems Designed under the ART Principle

in English | (in Japanese)

July 28, 2003

OVERVIEW

ARTware is designed under the design principle called ART (Amplifying Representational Talkback), and developed in VisualWorks Smalltalk 2.5/3.0/5i.x and 7.x (and thereby runs both on Windows and on Mac OS) using the open-source Jun library.

ARTware currently consists of the following four systems:

  • ART#001 for collage-style writing,
  • ART#002 for notes summarization,
  • ART#003 for multimedia data analysis, and
  • ART#004 for movie editing.

They all support early stages of information design tasks. These four systems are particularly for designing linear information, using spatial positioning of objects as an interaction method.

More descriptions on each system.

INTERACTION DESIGN

ARTware is a product of interaction-design-centered software development, enabled by the close collaboration between an interaction designer and a programmer. Interaction design has been taken into account from the very first step of the system development. We particularly emphasize the importance of visual interaction. The first look at the screen shot should tell you everything you can do.

The ARTware systems have been designed based on the ART (Amplifying Representational Talkback) design principle. The principle has been used to guide our overall design process.

Based on Donald Schoen's design theory, we focused on the role and effects of representations that play during the user's thinking processes. ART emphasizes two points: a user should be able to externalize what the user wants with as little cognitive overload as possible, and a user should be able to perceive what has been externalized with as little cognitive overload as possible.

RELATED PAPERS

K. Nakakoji, Y. Yamamoto, A. Aoki, Third Annual Special
Issue on Interface Design, Interactions, ACM Press, Vol.IX.2,
pp.99-102, March+April, 2002.

Y. Yamamoto, K. Nakakoji, A. Aoki, Visual Interaction Design for Tools to Think with: Interactive Systems for Designing Linear Information, Proceedings of the Working Conference on Advanced Visual Interfaces (AVI2002), ACM Press, Torento, Italy, pp.367-372, May, 2002. [PDF]

Y. Yamamoto, K. Nakakoji, A. Aoki, Spatial Hypertext for Linear-Information Authoring: Interaction Design and System Development Based on the ART Design Principle, Proceedings of Hypertext2002, ACM Press, pp.35-44, June, 2002. [PDF]

Y. Yamamoto, A. Aoki, K. Nakakoji, Time-ART: A Tool for Segmenting and Annotating Multimedia Data in Early Stages of Exploratory Analysis, CHI'2001, Extended Abstract, pp.113-114, April 2001.

more...

EXECUTABLES

The following programs are runtime version based on VisualWorks Smalltalk 5i.4. VisualWorks Smalltalk 3.0 versions are also available upon request, but not recommended for Macintosh G4 and iBook..

- for Windows XP / 2000 / NT4 / Me / 98SE

Nsn156WinRTe.zip (English)

Nsn156WinRTj.zip (Japanese)

- for Mac OS X / Mac OS 9

Nsn156MacRTe.sit.bin (English)

Nsn156MacRTj.sit.bin (Japanese)

for previous and most current versions

How to install and use

NOTES

The most updated information regarding the system: http://www.kid.rcast.u-tokyo.ac.jp/systems/ARTware/

Any inquiry regarding the ARTware systems should be addressed to:
contact@kid.rcast.u-tokyo.ac.jp

ARTware is built based on the Jun library. The Jun library is an open-source 3D graphics multimedia library that supports both topology and geometry. The NSN library is built on top of Jun, adding interactions designed under the ART (Amplifying Representational Talkback) principle. If you are interested in obtaining the source code, please contact at the above address.

DISCLAIMER

The system is copyrighted by Yasuhiro Yamamoto, Atsushi Aoki, Hiroko Asaoka, and Kumiyo Nakakoji. All rights reserved by Yasuhiro Yamamoto, Atsushi Aoki, Hiroko Asaoka, and Kumiyo Nakakoji..

This software is provided on an "as is" basis. We make no warranties hereunder, express or implies, including, but not limited to, the implied warranties of mearchantablity and fitness for a particular purpose. In no event shall we be liable for any direct, indirect, special or consequential damages, whether based in contract, tort or any other legal theory, in connection with or arising out of the software or this agreement.

Any questions should be sent to: contact@kid.rcast.u-tokyo.ac.jp

KID (Knowledge Interaction Design) Laboratory